






Rules & requirements
Failure to follow the rules can lead to consequences
General rules
All Stable Online´s rules apply
The management has the right to remove anyone from the club if bullying or other things that are not accepted happen
Bullying, harassment, hangings, evictions, etc .. are prohibited
Before leaving the club, you must notify someone in the management
There are no level requirements, but keep in mind that you should be able to have access to certain places at the event
Discord is a requirement, as well as talking during conversations, such as events, as it makes communication easier.
Come on at least 1 event / week = 4 pcs / month
Discord rules
Do not talk to each other in conversation
Let everyone talk
Do not shout or raise your voice too much
Do not interrupt when someone is talking
Use the channels correctly, for example send pictures mainly in the picture channel.
Event rules
Respect the event for what it is. That is, respect the requirements set for that event.
Be in time
The event leader must have prepared for the event if necessary
The event leader is responsible for reminding members of Discord
The new event requirements: stricter requirements regarding event times and attendance points at events
Having a time limit eg 19: 00-20: 00, after 20:00 you can no longer get attendance if you arrive late.
If you come later, you should ask the event leader if it is okay to join. - These requirements are decided by the event leader himself if he wants to relate to!
Rules are added at regular intervals, contact the management if you have any suggestions.
Game rules
Below are rules about different events that we in FSL have!
Thief & Police - Dejja / Tony Style
Layer 1 Layer 2
Color - Blue Color - Red
Camp - Sydhovens farm Camp - Hermitage Cottage
Channel - Team # 1 Channel - Team # 2
Before the game starts
The teams are gathered at their respective camps and in their respective channels
5 min tactics snack
One of the teams gets a 2 minute lead to hide (the Scots in Round 1)
The game starts
20 minutes starts
The team that did not have the lead is released to attack
Both teams can beat each other
You knock someone down by grouping
If you are knocked down, you immediately press X and stand still
Winner
Finally, an entire team is defeated and thus the surviving team wins
If time runs out, the team with the most lives wins
If time runs out and there is a draw, the living meet for a quick duel on the beach
Downplayed player
Can not group
• Cannot move on its own
• Can be dragged along (grouped a second time) and must therefore follow the person who grouped
• Can be taken to his own camp and come back to life
• Can be taken to the opponents' camp and be captured
Live players
• Can group
• Can move
• Can drag down defeated players
• Can rescue trapped players
Captured
• If a knocked down player is dragged to the opponents 'camp and the player dragging the knocked down man manages to get through without being knocked down by someone else, the knocked down player will be caught in the opponents' camp.
• You are caught from the moment the player who drags goes to the exposed place
• When you get caught, a timer of 4 minutes is set in motion
• If a player from your own team comes and saves you before the timer rings, you will be alive again
• If the timer rings and you have not been rescued, you will be killed
• If several are captured, you can only save 1 per person
• The person who rescued and was rescued may not rescue more prisoners immediately after
The place of captivity for
Blue is the storage at the paddock in the blue camp
Red is the carrot land of the hermit in the red camp
Resuscitation
• If a knocked down player is dragged to his own camp and the player dragging the knocked down man manages to get through without being knocked down by someone else, the knocked down player is revived in his own camp and is thus free to continue as a normal living.
• You are revived from the moment the player who drags gets to the exposed place
• The place of resuscitation for
Blue is the storage at the paddock in the blue camp
Red is the carrot land of the hermit in the red camp
Terms
• Live - Should group the other team and avoid being grouped
• Down - Grouped for the first time
• Carried - Grouped a second time (you must follow the person who grouped the second time)
Rescue - Group a captured teammate
Area
The whole of Sydhoven except the beach and the harbor
IMPORTANT
• If you are not depressed, you must always be in motion
• If you are depressed, you must stand still in the same place (unless you are being dragged along by someone else)
• If you are dragged along, you must follow the person who is dragging you
• You must not guard, you must not be in your own camp more than necessary
• You must not group directly when someone has been rescued
• It is strictly forbidden to stay in groups, always make sure to leave as soon as possible
• To get a group, the old man icon must be white / filled
• No communication between the clans
The clothing game
One of the participants, who is the referee, says a theme, the remaining players dress according to that theme for a certain time. The time they wear is determined at the beginning of the event so everyone is aware of how long they are wearing. The referee sets the timer. When the time is up, the judge decides which is best. The winner thus becomes the judge of almost the round.
This is most easily done in the mall where everyone has access to their wardrobe.
Kurragömma
Without a horse
Made in a small area with clear boundaries. You then decide who is looking, that person stands by a wall, for example in a shed in a stable, and sets a timer. The one who is found first is looking for the next round.
By horse
Made in a larger area. If very large, clues are given (eg Dinodalen). Then you decide who is looking, that person stands by a wall, for example in a shed in a stable, and sets a timer. If you are found, you help to look for the other players. The one who is found first is looking for the next round.





